SUPERFAN FIELD GUIDE · SPOILER-CONTROLLED
Five children. Two eras. One gloriously frightening mythology.
This is the reading-room wall I wanted as a fan: who the Five are, where the source-linked gates sit, what the Nexus knows, and how the dream world joins a scattered team—without turning the first screen into a minefield of finale spoilers.
Power of Five or The Gatekeepers?
The titles and reading order remain Raven’s Gate, Evil Star, Nightrise, Necropolis and Oblivion. Collectors should still match publisher, territory, year and ISBN rather than treating the two series labels as different works.
Meet the modern Five
Yorkshire. The first modern Gatekeeper we meet; foster care and a rehabilitation placement bring him to Lesser Malling.
Peru. A local boy who helps Matt after the search for the second gate turns dangerous.
Nevada, USA. One of the fourteen-year-old twins performing a mind-reading act when Nightrise intervenes.
Nevada, USA. Jamie’s twin; his kidnapping drives the third book’s pursuit and separation.
Hong Kong. The final Gatekeeper to be found, trapped in a city transformed by the Old Ones’ return.
The Five’s abilities and linked identity — reveal series spoilers
Read the novels before using this as a power checklist: Matt’s force of will can move and break physical matter; Pedro’s gift is healing; Jamie and Scott’s twin bond expresses itself through mind-reading and mental influence; Scarlett’s power is bound to weather and the natural world.
The books gradually make clear that “the Five” describes more than five gifted modern teenagers. Their connection reaches back to an earlier company of Gatekeepers, and the modern children occupy corresponding identities in the renewed conflict. That is why resemblance, memory and recognition sometimes arrive before explanation.
The Old Ones: a spoiler-light adversary file
What they are
Ancient beings representing a destructive evil outside ordinary human politics.
Why they are absent
Five children defeated them in the remote past; eight guardians protect the world from their return.
How they return
Human servants try to open sealed gates. The first book makes ritual, technology and local conspiracy parts of the same threat.
Why the Five matter
No single Gatekeeper is the finished answer. The title’s arithmetic is also its moral idea: power is completed through reunion.
Old Ones hierarchy and final conflict — reveal late-series spoilers
The enemy grows from a hidden pressure behind cults and corporations into an occupying force. By Oblivion, the King of the Old Ones has gathered that force for a final battle in the landscape that gives the book its title. The escalation is deliberate: village unease becomes world-ending war.
The Nexus: the human resistance
The official Evil Star synopsis calls the Nexus a secret organisation that helps Matt and Richard follow clues to the second gate. It also warns that there is a traitor inside. That combination defines the group: a repository of knowledge and international help, but never a guarantee of safety.
The Nexus searches for Gatekeepers, studies the Old Ones and tries to place the right people near each crisis.
Its members can organise travel, evidence and protection, but they cannot substitute for the Five or remove betrayal from the story.
“Nexus member” is not a moral shortcut. Horowitz keeps institutional loyalty under pressure.
The group gives a worldwide mythology practical shape: names, routes, warnings and last-minute plans.
Gate map: confirmed passages only
The purple markers below are the two locations explicitly identified as numbered gates in the official book synopses. Gold markers are important settings or supernatural destinations; they are not silently promoted to “gate” status.
- Confirmed gate
- Story location / door
The wider world route
- 1 · YorkshireA closed village, a first gate and the discovery that Matt’s private unease belongs to an ancient war.
- 2 · PeruThe Nexus, a second Gatekeeper and the Nazca desert open the story from local horror into global mythology.
- 3 · Nevada → ancient pastThe twins’ American pursuit breaks chronological boundaries and lets the reader witness the first conflict.
- 4 · Hong KongScar completes the modern group while a poisoned city shows what an Old Ones victory looks like at street level.
- 5 · Scattered world → OblivionThe finale makes distance the obstacle: reunion has to happen before resistance can become whole.
Dream-world rules: the fan’s rulebook
This is an interpretive synthesis of repeated story events, not an author-issued technical manual.
Shared, not merely similar
The Five can encounter one another in a common dream space; the scene carries information across real-world separation.
Distance bends
Geography does not prevent a meeting, which is why the dream world becomes vital before the team can assemble physically.
Time is porous
The series links dreams, memory and the ancient conflict. Normal chronological assumptions are unsafe there.
It is not a free escape route
Dream contact does not erase danger, guarantee control or automatically transport a body to safety.
Dream world, doors and identity — reveal major spoilers
The dream world is both meeting place and evidence that the modern Five repeat an older pattern. Their ancient counterparts are not simply unrelated predecessors: the novels connect identity across the two eras through reincarnation. Doors can also become real routes at moments of crisis, but the books treat those passages as story events, not a universally controllable travel system.
Superfan caution: “dream,” “vision,” “memory” and “door” overlap in the series, but they are not interchangeable labels. When the text gives a passage a specific function, this guide keeps that distinction.
Ancient Five and modern Five
Complete two-era chronology — reveal series-wide spoilers
Ancient era
- More than 10,000 years agoThe ancient Five confront the Old Ones in the first great battle.
- The sealingThe Old Ones are banished; gates and guardians preserve the barrier.
- Raven’s Gate is madeNightrise lets Jamie witness this past rather than merely hear its legend.
Modern era
- Raven’s GateMatt discovers the first gate and the scale of the returning threat.
- Evil StarMatt reaches Peru, meets Pedro and races the opening of the second gate.
- NightriseJamie searches for Scott; the story crosses into the ancient era and makes the two companies’ relationship explicit.
- NecropolisScarlett is found in Hong Kong and the modern Five are finally identifiable as a complete group.
- OblivionThe scattered Gatekeepers seek reunion as the King of the Old Ones prepares the ultimate battle.
Identity note: the modern Gatekeepers are reincarnations of the ancient Five. The recurrence explains recognition and continuity; it does not make the modern children passive copies. Their lived relationships and choices carry the finale.
Sources
Series naming, order, locations and premise-level claims use official author and publisher pages. Power, dream-world and reincarnation sections are clearly marked as spoiler-bearing synthesis from the five novels.
- Anthony Horowitz: series index ↗
Official UK series name and five-title sequence.
- Scholastic: The Gatekeepers ↗
Official US series branding and the named five.
- Official Raven’s Gate page ↗
Matt, Yorkshire, guardians, the Old Ones and the first gate premise.
- Official Evil Star page ↗
The Nexus, Pedro, Peru and the Nazca Lines as second gate.
- Official Nightrise page ↗
The twins, Nevada, the ancient past and first battle.
- Official Necropolis page ↗
Scar, Hong Kong and the Man Ho temple door.
- Official Oblivion page ↗
The five named Gatekeepers, their separation and the final landscape.
